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Game Description

Aris is a single-player puzzle -platformer where players play as Mover-bot who is reactivated in a Lab forgotten by time Using his Magnetic ability, he will need to escape the lab filled with hostile bot and travel to the last robot sanctuary

Game Information

Platform : PC

Project Duration : 6 Months

Controller : Keyboard

Engine : Firework Engine (Custom)

Roles

Game Designer

Level Designer

UX Designer

Game Design

Pre Production

Inspirations

Ori and the blind forest

Unique Mechanic of Ori

  • A spirit ball that can be customized for different ability

Good Point

  • Interesting platformer mechanic

    • Allow the player to slow down time and change the jump direction

  • Integrate story elements in the level design without narration

    • Showing Remnants of the character’s past

    • Camera movement

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Unruly Heroes

Unique Mechanic of Unruly heroes

  • Switching between different characters with different abilities

 

Good

  • Interesting platformer mechanic

    • Allow the player to switch between 4 unique characters to get over obstacles

      • Example Pigsy is able to float  

  • Integrate story elements in the level design without narration

    • Using landmarks

      • Statues in the background

      • Broken villages in the backgrounds

  • Players have 4 different heath bars. One for each character

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Brainstorming Session

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Game Mechanics 

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Magnetic Push

Players have the ability to repel Metal Object

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Magnetic Pull

Players have the ability to Attract Metal Object

Unique Interactions

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Horizontal Climb

With the ability to magnetize objects, the player can use it to scale across the exposed metallic objects to avoid obstacles along the way

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Vertical Climb

The Magnetic ability also allow the player to scale up walls that are normally impossible to traverse the level

Level Design

Map Overview

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The Lab

In the game, the player will be traversing through the Lab where our main character was created. The Lab contains facilities that are used to develop machines to help mankind, however, due to time some of the areas are no longer functional thus, the only to navigate through the level is through unorthodox ways but thankfully our character is equipped with tools to help him in this journey. The Lab is divided into 5 levels, Creator Room, Main Lab, Generator, Research Facility, Training Facilities and Station

Main Lab

Each of the sequences in the Main Lab is designed to give players the ability to come out with their unique way to complete a single puzzle. This helps to make the game more engaging and encourages players to replay the game using a different strategy in each run.

Map Layout

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Potential Solution[Spoilers Ahead]

Previous Iterations

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Elevator Level 

In the Elevator Level, there are 3 potential routes that players can take to find the key they need to escape the lab, thus the sequences in this level are modular to ensure that the player will not get stuck when returning back to the level 

Map Layout

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Level Navigation

Previous Iterations

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