
Aiden Ong [ Yong Zheng]
Aspiring Game Designer
Aiden Ong [ Yong Zheng]
Aspiring Game Designer
AIDEN





Game Description
Aris is a single-player puzzle -platformer where players play as Mover-bot who is reactivated in a Lab forgotten by time Using his Magnetic ability, he will need to escape the lab filled with hostile bot and travel to the last robot sanctuary
Game Information
Platform : PC
Project Duration : 6 Months
Controller : Keyboard
Engine : Firework Engine (Custom)
Roles
Game Designer
Level Designer
UX Designer
Game Design
Pre Production
Inspirations
Ori and the blind forest
Unique Mechanic of Ori
-
A spirit ball that can be customized for different ability
Good Point
-
Interesting platformer mechanic
-
Allow the player to slow down time and change the jump direction
-
-
Integrate story elements in the level design without narration
-
Showing Remnants of the character’s past
-
Camera movement
-

Unruly Heroes
Unique Mechanic of Unruly heroes
-
Switching between different characters with different abilities
Good
-
Interesting platformer mechanic
-
Allow the player to switch between 4 unique characters to get over obstacles
-
Example Pigsy is able to float
-
-
-
Integrate story elements in the level design without narration
-
Using landmarks
-
Statues in the background
-
Broken villages in the backgrounds
-
-
-
Players have 4 different heath bars. One for each character
_jfif.jpg)
Brainstorming Session




Game Mechanics

Magnetic Push
Players have the ability to repel Metal Object

Magnetic Pull
Players have the ability to Attract Metal Object
Unique Interactions

Horizontal Climb
With the ability to magnetize objects, the player can use it to scale across the exposed metallic objects to avoid obstacles along the way

Vertical Climb
The Magnetic ability also allow the player to scale up walls that are normally impossible to traverse the level
Level Design
Map Overview

The Lab
In the game, the player will be traversing through the Lab where our main character was created. The Lab contains facilities that are used to develop machines to help mankind, however, due to time some of the areas are no longer functional thus, the only to navigate through the level is through unorthodox ways but thankfully our character is equipped with tools to help him in this journey. The Lab is divided into 5 levels, Creator Room, Main Lab, Generator, Research Facility, Training Facilities and Station
Main Lab
Each of the sequences in the Main Lab is designed to give players the ability to come out with their unique way to complete a single puzzle. This helps to make the game more engaging and encourages players to replay the game using a different strategy in each run.
Map Layout

Potential Solution[Spoilers Ahead]
Previous Iterations




Elevator Level
In the Elevator Level, there are 3 potential routes that players can take to find the key they need to escape the lab, thus the sequences in this level are modular to ensure that the player will not get stuck when returning back to the level
Map Layout

Level Navigation
Previous Iterations
